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The Problem with Story Points: Better Alternatives for Engineering Teams

Story points often create more confusion than clarity. Discover better alternatives for estimating work and measuring engineering productivity.

Jay Derinbogaz

Jay Derinbogaz

Founder

December 30, 2025
7 min read
Illustration comparing confusing story point estimation with clear engineering metrics

Story points have become the de facto standard for estimating work in agile development. Walk into any engineering team's planning meeting, and you'll likely hear debates about whether a task is a 3 or a 5, or why that "simple" feature somehow became an 8.

But here's the uncomfortable truth: story points often create more problems than they solve. After years of watching teams struggle with estimation, it's time to explore better alternatives that actually help engineering teams deliver value.

Why Story Points Fall Short

The Illusion of Precision

Story points promise relative estimation without the pressure of time-based commitments. In theory, a 5-point story should take roughly 2.5 times longer than a 2-point story. In practice, this relationship rarely holds.

Consider this scenario: Your team estimates a user authentication feature at 5 points. Later, you estimate a payment integration at 5 points. Are these really equivalent in complexity? The authentication might involve straightforward CRUD operations, while the payment integration requires third-party API integration, security compliance, and error handling.

Story points assume that all work can be meaningfully compared on a single dimension. But software development involves multiple types of complexity: technical debt, domain knowledge, integration challenges, and uncertainty. A single number can't capture this nuance.

Gaming and Velocity Theater

Once story points become a metric that matters, teams inevitably game the system. Developers inflate estimates to make velocity look better. Managers pressure teams to increase velocity without understanding that story points are relative, not absolute.

This creates "velocity theater" – the illusion of progress measurement while actually obscuring real productivity insights. A team that completes 50 points this sprint versus 40 points last sprint hasn't necessarily improved; they might have simply re-calibrated their estimates.

The Planning Poker Problem

Planning poker sessions, while engaging, often become exercises in false consensus. The loudest voice wins, or teams converge on estimates to avoid conflict rather than genuinely assess complexity.

Worse, these sessions consume significant time. A typical planning session might spend 30 minutes debating whether a feature is 3 or 5 points – time that could be spent on actual problem-solving or breaking down work into smaller, more manageable pieces.

Better Alternatives to Story Points

1. T-Shirt Sizing with Clear Definitions

Instead of numeric story points, use t-shirt sizes (XS, S, M, L, XL) with explicit, team-specific definitions:

  • XS: Simple bug fix or config change (< 1 day)
  • S: Well-understood feature with clear requirements (1-2 days)
  • M: Feature requiring some research or coordination (3-5 days)
  • L: Complex feature spanning multiple systems (1-2 weeks)
  • XL: Epic requiring breakdown into smaller pieces

This approach maintains the benefits of relative sizing while avoiding false precision. Teams naturally understand that an XL item needs to be broken down, preventing the "8-point story that takes three sprints" problem.

2. Cycle Time and Lead Time Metrics

Focus on measuring actual delivery times rather than estimated complexity:

Metric Definition Use Case
Cycle Time Time from first commit to production Identifying bottlenecks in development process
Lead Time Time from request to delivery Understanding total customer wait time
Time to First Review Time from PR creation to first review Measuring code review efficiency

These metrics provide concrete data about your delivery process without the subjectivity of estimation. They highlight real bottlenecks: slow code reviews, lengthy QA cycles, or deployment friction.

Platforms like GitRank automatically track these metrics from your GitHub activity, giving you insights into actual development patterns without manual tracking overhead.

3. Throughput-Based Planning

Instead of estimating individual items, track how many items your team completes per time period. This approach focuses on flow rather than estimation accuracy.

For example, if your team typically completes 8-12 small items or 2-3 large items per sprint, plan accordingly. This method acknowledges that estimation is inherently uncertain while still enabling predictable planning.

4. Monte Carlo Forecasting

Use historical data to create probabilistic forecasts. If your team has completed similar features in 3-8 days over the past six months, you can forecast with confidence ranges:

  • 50% chance of completion within 5 days
  • 80% chance of completion within 7 days
  • 95% chance of completion within 10 days

This approach embraces uncertainty rather than hiding behind false precision.

Implementing Change: A Practical Approach

Start with Small Experiments

Don't abandon story points overnight. Instead, run parallel experiments:

  1. Week 1-2: Continue story point estimation but also track actual cycle times
  2. Week 3-4: Try t-shirt sizing for new work while monitoring delivery patterns
  3. Week 5-6: Experiment with throughput-based planning for one team or project

Compare the accuracy and usefulness of each approach for your specific context.

Focus on Continuous Improvement

Regardless of your estimation method, the goal should be continuous improvement in delivery capability. Regular retrospectives should focus on:

  • What slowed us down this iteration?
  • How can we reduce cycle time?
  • What would help us deliver more consistently?
One team we worked with replaced story points with simple "complexity buckets" (Simple, Medium, Complex) and focused on reducing cycle time. Within three months, they reduced average delivery time by 40% and significantly improved predictability – without a single planning poker session.

Measure What Matters

Instead of velocity, track metrics that directly correlate with business value:

  • Deployment frequency: How often you ship to production
  • Lead time for changes: Time from commit to production
  • Mean time to recovery: How quickly you fix issues
  • Change failure rate: Percentage of deployments causing problems

These DORA metrics provide actionable insights into engineering effectiveness without the overhead of story point estimation.

When Story Points Might Still Make Sense

Story points aren't universally bad. They can work well for:

  • New teams learning to break down work together
  • Highly uncertain domains where relative comparison helps
  • Cross-team coordination when you need a common estimation language
  • Stakeholder communication when business partners understand the concept

The key is using them as a tool for conversation and planning, not as a precise measurement system.

Conclusion

Story points promised to solve the estimation problem, but they often create new issues: false precision, gaming, and time-consuming planning rituals. The alternatives – t-shirt sizing, cycle time metrics, throughput planning, and probabilistic forecasting – offer more practical approaches to planning and measuring engineering work.

The best estimation system is the one your team actually finds useful for making decisions and improving delivery. Focus on continuous improvement, measure what matters, and remember that the goal isn't perfect estimation – it's delivering value to customers efficiently and predictably.

Start small, experiment with different approaches, and choose the methods that help your team ship better software faster. Your future self (and your team) will thank you for moving beyond the story point trap.

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Jay Derinbogaz

Written by

Jay Derinbogaz

Founder

Building GitRank to bring objective, AI-powered metrics to engineering teams.

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